Sony is rumored to be working on cutting-edge interactive avatar system!
Sony's latest patent suggests the development of a special virtual avatar built from the players' own face scans, with interactive features included.
Sony has just submitted its latest patent, referencing the development of an interactive 3D avatar that players would be able to use to convey emotions and more. The tech giant has its fair share of mid-production technologies and patent-level hypotheses, and some of them sound like they could genuinely provide users with a new kind of media utility, whether through video games or through some other manner of interaction.
While they don't necessarily mean much on their own, companies' patents can sometimes slip fans a close look at some developing and/or upcoming technologies that maybe one day could come to fruition, sometimes years down the line. In Sony's case, specifically, the company seems to have a bunch of ongoing projects, and one of them concerns the translation of gamers' emotions in real-time, using none other than their virtual avatars.
According to the latest patent listing provided by the tech giants, they are attempting to develop a video game avatar that would allow for animated modification on the fly using information sourced from the user's very own facial expressions. The provided documentation suggests that users' faces would be scanned for various expressions (happiness, sadness, etc.), which would then be converted to their in-game avatar's own face.
the listing also mentions that users would also have the option to convert their own faces into 3D models to be used in video games. This could be where Sony's picture-in-picture patent would potentially tie into the system, as it would allow for expressive pop-in screens that could appear in response to various in-game actions, such as victories and defeats. Other use cases include speech bubbles, animated gestures, gesticulations, and similar instances.
Keeping the above in mind, it's likely that Sony would need a comprehensive way of capturing data about the users' respective faces before using them in video games and 3D interfaces. The specifics of this aren't detailed in the patent, but it's possible that the system would be used in tandem with particular kinds of hardware that might be able to supply such data.
For example, the PlayStation VR2 Headset could be the perfect tool for the job.
This is pretty much all I can find out from what has been shown in the patent, but do keep your eyes peeled on the GMR Media Center for any updates on this latest sony ‘Teaser’
If you do have any more info on the sony patent or want to let me know what you think, be sure to tag me on the GAMER SOCIALS!