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Battle Leet and Battle Leet Infected: Enhanced Gameplay and Exciting Updates!

May 12th
4 min read

Battle Leet and Battle Leet Infected: Unleashing Epic Updates and Infectious Action!

Battle Leet
Battle Leet Infected
Battle Leet and Battle Leet Infected: Enhanced Gameplay and Exciting Updates!

Attention, gamers! Get ready for a thrilling ride as Battle Leet and Battle Leet Infected unleash a wave of exciting updates, gameplay improvements, and an enhanced user interface. With rebalanced attributes, bug fixes, and the introduction of new enemies, these games are taking the battle to a whole new level. So buckle up, gear up, and prepare for some heart-pounding action!

Battle Leet: A Balancing Act

In the realm of Battle Leet, balance is key. That's why the developers have taken the time to completely rebalance each attribute, ensuring a fair and engaging experience for all players. The rarities of attributes have also been reworked to accurately represent their in-game value. But that's not all! The rotation and movement penalty have been removed from all attributes, making battles even more fluid and dynamic. Prepare for an adrenaline-fueled showdown!

Hands: Energizing Gameplay

Energy now plays a crucial role across all attributes in Battle Leet. With reworked values and damage mechanics, melee attributes pack a powerful punch, outshining their ranged counterparts. Get ready to unleash devastating blows and assert your dominance on the battlefield. The power is in your hands!

Antennas: Amped Up Offense

Antennas have received some much-needed love too! Cooldowns have been reduced, allowing for more frequent use of their deadly abilities. That's right, all antennas now deal damage, and their values have been reworked to ensure maximum impact. It's time to lock on, fire away, and watch your enemies crumble before you!

Heads: A Head Above the Rest

Heads have undergone significant improvements as well. Cooldowns have been reworked, damage has been adjusted, and ranges have been extended. The days of being confined to the shadows are over. Equip a powerful head attribute, step into the spotlight, and rain havoc upon your foes. Energy is no longer a concern—let the carnage begin!

Faces: Unleash Your Inner Beast

Faces have received a fresh makeover too! With increased cooldowns and reworked values, these attributes bring an exciting twist to the battlefield. Bid farewell to energy constraints and focus on decimating your enemies with newfound ferocity. Prepare for face-to-face combat like never before!

Sudden Death Revamped

The developers have also made quality of life improvements to Sudden Death, ensuring an immersive and visually stunning experience. Visual effects now display flawlessly, creating a captivating atmosphere as the tension rises. Additionally, pickups are promptly removed once Sudden Death commences, preventing any unfair advantages. Say goodbye to lingering damage and get ready for a nail-biting climax. And don't forget, a results screen and an introduction cinematic have been added for an extra dash of excitement!

Bug Extermination

In the quest for perfection, the developers have diligently squashed pesky bugs to ensure a smooth and enjoyable gaming experience. Issues like invulnerability to stun while casting Static Storm, locked item title display, thruster energy recovery in mid-air, and various other bugs have all been addressed and resolved. The Golden Sanctuary buff now applies correctly, and Ki Blast range matches its visual effect. Spectator mode has been temporarily disabled to focus on other improvements, and movement penalties during playground and infected mode are a thing of the past.

Battle Leet Infected: Unleash the Undead Horde

If you're craving a new challenge, Battle Leet Infected has you covered! Unlimited waves now bring an unprecedented level of intensity, scaling in difficulty as you progress. Brace yourself for the Infected King, a fearsome enemy that spawns after a certain number of waves, and be prepared to face


  • Balance changes: each attribute has been completely rebalanced, and their rarities have been reworked in order to more accurately represent them in-game. Rotation and movement penalty have been removed from all of them, except some chests.
  • Hands:
    • Energy given has been reworked to all attributes.
    • Melee attributes do more damage than ranged attributes.
  • Antennas:
    • Cooldowns have been reduced.
    • All of them do damage now, and their values have been reworked.
  • Heads:
    • Cooldowns have been reworked.
    • Damage has been reworked.
    • Ranges have been extended.
    • Energy has been removed.
  • Faces:
    • Cooldowns have increased.
    • Values have been reworked.
    • Energy has been removed.
  • Chests:
    • Damage has been reworked.
    • Cooldown has been reworked.
  • Sudden death changes:
    • Quality of life changes have been made in order to properly display the visual effects of it.
    • Pickups are now properly removed after sudden death starts.
    • Fixed an issue that caused the sudden death damage to remain after round 1.
    • Fixed an issue that caused sudden death transition to not display progressively.
  • A results screen has been added at the end of the match (will continue to iterate).
  • Added an introduction cinematic to the match (will continue to iterate).


  • Fixed an issue that caused invulnerability to stun while casting Static Storm.
  • Fixed an issue that caused the “locked item” title to be displayed if selecting a droid before selecting a Battle Leet or NFL.
  • Fixed an issue in which thrusters were recovering energy when hitting the air.
  • Fixed an issue that caused thrusters to not do damage on some occasions.
  • Fixed an issue in which the energy refund was not applying properly.
  • Fixed an issue that caused the Golden Sanctuary buff to not be applied correctly.
  • Fixed an issue that caused Golden Sanctuary immune status to not apply if the caster left the area.
  • Fixed an issue that caused Ki Blast range to be larger than its visual effect.
  • Spectator mode has been disabled.
  • Fixed an issue that caused players to have a movement penalty during playground and infected mode.


  • Enabled unlimited waves: they also properly scale in difficulty after certain thresholds are met.
  • The Infected King now properly spawns after a certain number of waves.
  • A new enemy has been added! The death eye infected: it attacks players and barriers from afar.
  • Balance changes: infected leets have been re-balanced in order to match the new changes implemented to Battle Leet.

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