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Get Ready for Battle: Battle Leet and Infected Mode Bring Game-Changing Updates!

May 3rd
4 min read
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Battle Leet and Infected Mode Receive Epic Updates: Check Out the Latest Changes Now!

Battle Leet
Battle Leet Infected
Get Ready for Battle: Battle Leet and Infected Mode Bring Game-Changing Updates!

Battle Leet and Battle Leet Infected games have received some exciting updates, improvements, and bug fixes that will make your gameplay experience even more enjoyable.

Firstly, let's talk about Battle Leet. The team has made some significant balance changes to ensure that gameplay is more fun and fair for all players. Stun durations have been reduced for various skills like rocket landing, curve ball, frozen screen, Midas punch, and golden whipclaw. Additionally, golden whipclaw's range has been reduced, and the highroller's distance has been increased.

The chests in Battle Leet have also undergone changes. The damage of various skills like Ki blast, static storm, ambush, splinter barrage, golden whipclaw, snowball, and rocket landing have all been increased. Furthermore, if a player gets stunned while casting a skill, the energy used will now be refunded, ensuring a more balanced game.

The droids have also been tweaked. The earth droid now heals the player when using a skill other than the hands, but the amount healed has been reduced. The air droid now provides speed when doing damage, and the fire droid's damage has been reduced, with a cooldown to its extra damage added.

Sudden death changes have also been made. The ratio has been reduced, and debug mode has been disabled from playgrounds. Quitting, logging out, or closing the app now kicks the player out of the queue.

Now, let's move onto Battle Leet Infected. The Infected King now provides proper energy recovery when dying, and infected leets are now affected by the slow status effect. The heals have been increased by 5, but the heals cost has been increased by 2.

Changes have also been made to the shop in Battle Leet Infected. It won't load an attribute that is currently equipped, and health bars for the player and reactor have been added.

Finally, let's talk about the bug fixes. The team has fixed various issues, including the fire droid level 4 causing performance issues in the main menu, players being locked out of their NFLs, font issues related to the droids' status effect display, and preventing players from using the quit and logout buttons. Additionally, they fixed an issue that caused the dark highlight from a skill to be removed after pausing and resuming the game, prevented players from opening the shop after wave 1 in infected mode, prevented players from going beyond wave 10, and caused radar navigation not to do damage or do double damage in some instances.

All in all, these updates and improvements will make Battle Leet and Battle Leet Infected more balanced and enjoyable for all players. So what are you waiting for? Get back in the game and experience the improvements for yourself!

GAMEPLAY, IMPROVEMENTS, AND USER INTERFACE.

BATTLE LEET

  • Balance changes:
    • The durations of the stuns have been changed:
      • Rocket landing: reduced from 2 to 1.5 seconds.
      • Curve ball: reduced from 1.5 to 1 seconds.
      • Frozen screen: reduced from 3 to 1.5 seconds.
      • Midas punch: reduced from 1.5 to 1 second.
      • Golden whipclaw: reduced from 3 to 2 seconds.
    • The distance of the highroller has been increased.
    • The spartan laser now disappears right after it has made contact with its target.
    • Chests:
      • The range of the golden whipclaw has been reduced.
      • Ki blast damage has been increased.
      • Static storm damage has been increased.
      • Ambush damage has been increased.
      • Splinter barrage damage has been increased.
      • Golden whipclaw damage has been increased.
      • Snowball damage has been increased.
      • Rocket landing damage has been increased.
    • If a player gets stunned while casting a skill, the energy used is now refunded.
    • Droids:
      • The earth droid has been changed: it now heals the player when using a skill other than the hands, and the amount healed has been reduced.
      • The air droid has been changed: it now provides speed when doing damage.
      • The fire droid has been changed: a cooldown to its extra damage has been added, and its damage has been reduced.
  • Pickups have been reduced from the arena.
  • Sudden death changes:
    • Its ratio has been reduced.
  • Debug mode has been disabled from playgrounds.
  • Quitting, login out, or closing the app now kicks the player out of the queue.

INFECTED MODE

  • Balance changes:
    • Infected King provides the proper energy recover when dying.
    • Infected leets are now affected by the slow status effect.
    • Heals have been increased by 5.
    • Heals cost has been increased by 2.
  • Changes to the shop:
    • It now won’t load an attribute that is currently equipped.
    • Health bars (player and reactor) have been added to the shop.

BUGS

  • Fixed an issue that caused the fire droid level 4 to drop the performance in the main menu.
  • Fixed an issue that caused some players to be locked out of their NFLs.
  • Fixed a font issue related to the droids status effect display.
  • Fixed an issue that prevented players from using the quit and logout buttons.
  • Fixed an issue that caused the dark highlight from a skill to be removed after pausing and resuming the game.
  • Fixed an issue that prevented players from opening the shop after wave 1, in infected mode.
  • Fixed an issue that prevented players from going beyond wave 10.
  • Fixed an issue that caused radar navigation not to do damage or do double damage in some instances.

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